Age/Gender: 17, Male
Location: Bethel Park, PA
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Exp. Points: 95 / 100
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Flash Reviews: 44
Music Reviews: 1
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All Flash Reviews
44 Reviews | 3 w/ Responses
Originality: 10/10 (At first, I was skeptical after reading the title, but after listening to your words of wisdom, I am a firm believer in your statement. Logically, yes, you are correct, and figuring out that logic simply amazes me. Well done. You should be a priest or something. Everyone listens to those dudes no matter what they say. This is gold right here.)
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Gameplay: 6/10 (I had a hard time killing opponents as I'd have to walk up to them and quickly turning around and "fart" to kill them. This inhibited all of strategy I had to beat the game. Also, it took many hours to master this method of elimination, especially the bosses.)
Difficulty: 6/10 (Horribly difficult and frustrating even without the limit on respawns, thank god. Mixing the difficulty of enemies and the method of killing makes this game a huge challenge to complete. This being said, the medal "YOU MUST BE CHEATING" is quite literally the method you must use to achieve this medal. Unless your just a kick-ass player.)
Originality: 10/10 (Highly original with a comedic storyline, this game has the basis for a great, addicting, fun and original game. With some minor improvements, this game can be legendary.)
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[THIS REVIEW SIGNIFIES MY PERSONAL GAME PLAY.]
Gameplay: 7/10 (Great game. This gave me a very good first impression and I was excited to play the game. The menu screen and music are absolutely perfect. Nothing to complain there. The actual game itself was pleasing. I enjoyed this new style of game as I've never played a game like this before. The variation of enemies and upgrades were nice, though, perhaps different weapon upgrades and such would have been nice. Pardon if there are, as I didn't make it past the 2nd stage. Also, I would recommend *highly* to position the ship somewhere else. The corner is a nice spot, if they enemies all came from the opposite side of the screen. I found it extremely unfair that enemies would pop-up *right* next to you from the upper right hand corner and you'd have less than a second to react to it.)
Originality: 8/10 (Highly original, but lacks a plot or storyline of sorts. The medals and their simplicity are nice as well, but reading the reviews below, it appears these don't work anyways.)
Difficulty: 0/10 (This is where it hurts. There is a *major* bug that completely ruins the game for all who suffer it's devastation. Specifically, the blue ships. As you know, these ships shoot missiles at you from a far distance. The problem? They don't appear on the screen. How can you expect us to kill something we can't see? I attempted to simply blow up all the missiles they shot at me and perhaps they'd inch closer or the stage would end, but instead, I found myself with no energy and I was simply devastated by a target I could not kill in under 30 seconds. Honestly, there were so many missiles my screen started to become choppy. Even so, I *did* manage to pick up the "Max Energy" power up. I believed this would be my salvation. With health to withstand three to five more missiles, I unloaded and made the biggest circle possible, repeatedly. The missiles stopped and I though I had made it through the bug. Wrong. I simply destroyed the missiles but I was been pelted with more when the "Max Energy" power up ceased. In dire frustration and my ruined experience, I will not play this again until it is fixed. I couldn't imagine how frustrated I'd be if I had 215,000 points in survival mode and had to deal with the sting of this bug. I'm not saying this is not a good game, by no means it is great, but this bug severely inhibits those who have to deal with it.)
Author's Response:
Blue enemies get stuck off screen when you accidentally hit a magnet offscreen. To kill them, it's easy: Just click next to the screen where they are firing and drag outward- the other side of your circle blast radius will hit them guaranteed.
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"Amazingly complex with balanced difficulty"
Gameplay: 10/10 (Simple and complex tasks that were never too easy or too hard. The difficulty of this game was managable and can be acomplished without a walkthrough. Finally, an escape game that's not too hard that you need a walkthrough for, but it's still not too easy that you can breeze through it. Perfect blend.)
Storyline: 10/10 (Very surprising ending indeed, I didn't see that coming. The inclusion of the World War II Journal was a perfect method of introducing the storyline. Great originality, complexity and an overall great theme to it.)
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Gameplay: 10/10 (Though a little difficult to get the gears moving, once they do, you become a killing machine while maintaining moderate difficulty. Undoubtedly, the hardest boss would be the 3rd boss with the weapons, upgrades, arrows, and skills you can obtain at that level. But, past that, and the game goes into a full out fun and addicting frenzy. This is if not one of the best, the best flash game I have ever enjoyed. I finished campaign in appx. one hour and enjoyed every minute of it. Though a quick suggestion, perhaps it would be best to dampen the rise of health purchases for levels. There was one point and time where I had 15 gold after purchases. I found the rising cost of the health bottles to make the game unnecessarily more difficult then it already was. With a bit of luck and some expert aiming I was able to overcome this shortage, but I know for many others who were not as fortunate as I, this would have hurt bad. Other then those minor changes, this is absolutely perfect.)
Controls: 10/10 (Perfect, precise, and simple the controls for this game were flawless. Sometimes even helpful when I'd have so many arrows on the screen, I'd lag and be able to dodge those annoying fire balls easier...)
Originality: 10/10 (Amazingly original. I've never played a game as well-developed, complex, and fun as this. You've figured out the formula for a great game here. This equal balance of difficulty, features, levels, creativity, and extras make this game one of the best.)
Replayability: 10/10 (Awesome job in this part of the game. The achievements, medals, survival mode, cheats, and unique arrows and bows simply make me begging for more. The achievements are well thought out and not impossible and the medals revolve nicely around them. Though, perhaps next time reduce the achievements and medals to around 50-75. 100 achievements is a hefty task for people to finish. I find all other achievements and medals perfectly suitable for the theme of the game.)
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Gameplay: 10/10 (This game is different then most strategic games because of the features, music, theme, and challenges. I've played puzzle games, "< lightBot >" for example, and they're simply nothing to compare to this game. I've just started playing this game and I'm loving it from the start. This is the next generation of puzzle games for sure.)
Physics: 10/10 (Highly accuracy, minimal inaccuracies, and smart features make this a ten out of ten.)
Originality: 10/10 (Most puzzle games have a very general, limited theme to them. Not this one. Dominoes, for example, are a small feature that contributes a lot to the pleasure of this game. I simply can't wait to see whats next in the future levels. Great work!)
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Gameplay: 8/10 (The game itself was great, horribly fun, and addicting, but it was a tad bit too short and easy. I would have enjoyed to see this game continue from the clown killing. Also, it took me a while to figure out how to kill the clown as shooting the hands did no damage. Eventually I just shot the head and took the damage from the swiping hands as I couldn't avoid them.)
Controls: 8/10 (Simple and effective, the controls were as great as they can be. Apart from the fact it there were certain angles my gun couldn't shoot so I would have to potentially put myself in a dangerous spot just so I could aim at the enemy.)
Originality: 10/10 (Great game. Highly original. This would be a game I would recommend if it were longer.)
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Gameplay: 7/10 (Great fun. Nice theme, but the ratio for the enemies to swing outreaches my own. This makes the game a little bit harder then it should and ruins part of the fun. It's horribly frustrating when an enemy can swing at you but your reach can't hit him. Kind of like Domo-Kun Smash Fest. That would be a prime example of this flaw.)
Controls: 8/10 (Simple and effective. A block option would have been nice to combat the larger swing area of the enemies though.)
Originality: 9/10 (This game reminded me of Dad & Me, but it wasn't the mindless, killing fun Dad & Me offers, so it wasn't as exciting and entertaining as that. The medals were nice though, so I guess that made up for it.)
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Gameplay: 9/10 (Awesome challenges, limitless features, and a nice theme makes this game great. Highly enjoyable. Though some times, especially when in cloud mode, you can be highly close to the exit but unable to reach it. Perhaps if the spewer could glide a bit more, it'd make it easier.)
Originality: 10/10 (Never played a game like this. Highly original.)
Controls: 9/10 (Simple effective and quick responding. Though sometimes the jump key wouldn't respond as quickly as I would of liked it to.)
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Gameplay: 8/10 (It's a fun game. The challenges and medals are really nice but it did become a bit repetitive after a while and became a little boring. Perhaps adding something mid way that could spice up the game a bit would help?)
Originality: 9/10 (Played many games like this, but your features in this game make it unique. Though I wasn't particularly interested on playing a game that has the theme of "Lightbot", the medals are what drew me in.)
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